God of War (2018) – Review

Image via playstation.com

In the year of our Lord, 2018, the last thing I ever imaged writing about was a God of War game… much less how much I enjoyed it.

An untold number of years have passed since Kratos left Sparta. His life away from the other Gods has been as quiet and unnoticeable as he could possibly keep it. A house in the woods, a wife, and a child have been his life. The story picks up after his wife has died and Kratos has reluctantly become a single father. Not only does he have to raise his son on his own but he has been charged with fulfilling his wife’s last wish, that is to have her ashes scattered from the highest peak in all the lands. This task will test the mettle of not only Kratos himself, but also his son and all of those he meets along the way.

The God of War Series is well known for taking Greek mythology and turning it on its ear. This game does all of that and adds in Norse mythology as a new focus. The blend is both seamless and intriguing. Even if one never played the previous God of War games there is no barrier to playing this game after coming in fresh. From the start, there are subtle hints and alludes to to Kratos’s past. Therefore no loss will be had in the story regardless of one’s past, or lack of, with the series. As the game progresses it continues to not only reveal Kratos’s past but that of what he has been part of since moving to the Norse-lands. The theme of Gods is not heavily-handed but rather delivered as something which Kratos wants nothing but distance from. This is balanced against what he must tell his son about his past and his nature.

On a technical level, this game is brilliant. Of the current generation of PS4 games, Horizon Zero Dawn set a new standard of graphics and this game only carries them forward. There seems to be something about Sony exclusives because God of War has taken the capabilities of the PS4 to a new level. Even playing the game on an original PS4 delivers a vibrant experience. The cinematics are rendered and delivered in a quality that is over-the-top for a console game. The single-cut delivery style keeps the player immersed in a strange but beautiful way. Once again, the idea of being seamless comes to play in marrying the graphics to the story. From lush forrest to frigid icelands the sights always match with the tone of the story. There were some points, particularly in combat with many enemies on the screen, that the framerate took a noticeable hit. Just be aware that this beauty my come at the price of performance at times even though these problem did occur minimally.

The game builds on it’s past but does something new. The combat system is nearly nothing like the games of old, however there are times it feels the same. Those familiar with parrying will know how to handle the combat. As someone new to this, it was a struggle to deal with and the learning curve was steep at times. However, after learning the cues for an opponent attack that can be parried versus an attack that must be dodged, the combat hits a new level. Those that want the button mashing combat of days old it is still there but one cannot survive on it alone.

Where the game is failing or lacking is in the crafting and upgrade systems. There is no explanation as to what, how, when, or why to upgrade. You’ll meet two individuals that will upgrade your weapons and armor for you but there is no explanation as to what you will need to have to get them to do so. By exploring through the environment you’ll gather supplies but given that different upgrades take different supplies you may not be able to do the enhancements you want. This is somewhat frustrating and leads to doing whatever upgrades you can. The same can happen with attack upgrades since there is no precursor to the fact that some equipped items can be upgraded with XP.

The one forgiving point about upgrading is that XP and other resources are given out in relatively useful amounts. Even if it is not clear what or why things should be upgraded, a player should have enough to do so. Players may not find the supplies for the upgrades they want but will get enough other resources to keep you going for other upgrades. Enough abilities and upgrades will unlock to help in combat regardless of what the player may or may not understand about the upgrades.

The semi-open world of the game works during the main story as well as after. Even when the story is complete there are things to do. If something was left undone or undiscovered during the story it is still there afterwards. There is nothing stopping a player, however, from doing as much as possible during the story other than meeting enemies that are just far too powerful without the proper equipment and upgrades.

The story is truly the best part of this game. The awe of the environments and cinematics never fades off but take a second seat to the tale that the player is being taken through. From the beginning, the inner struggle of Kratos is just as palatable as the resolution in him at the end. Twist and turns abound throughout the game but never are too far out of place. Even when part of the story takes a sharp turn it has already setup a plausible to reasonable explanation as to why or it will do so shortly thereafter. By the end of the game I found myself so entrenched I played for several hours and was wowed at the finish.

Having played only the original game and part of the first sequel, I didn’t know a lot of the lure and it turns out it didn’t matter. The game turned out to be an unexpected gem that did a tremendous job at doing something completely different than it was known for while still being true to what it was. This game was so far off of my radar that I didn’t decide to purchase it until days before its release. The combination of the overwhelming positivity about it and the fact that I had nothing else to play made me decide in favor of the purchase. Looking back I wish I had followed the game’s development over the last five years better and had been more aware of it. At the same time, I’m glad I found it at the last minute and can just enjoy it for what it is and not for what I ever thought it should be.


Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.


What’s In The Box? It’s An Elgato Stream Deck!

Image via elgato.com

Elgato has become well known for quality products for content creators. The Elgato Stream deck is another product in their catalog. It has been out for some time but with a recent Amazon sale it was time to break down and buy one. But is it worth it?

The most obvious attribute of this devices is it’s size. It is damn near tiny. The box itself was surprising small. Granted, streamers generally don’t have a great amount of space in their streaming areas but the size can be a bit limiting once you start working with it.

If you expected much more than the most basic of instructions then you will be let down. Along with the Stream Deck there is little more than a quick guide about how to connect it. Luckily you don’t need much since as soon as you do connect it the necessary software will download and install.

The Stream Deck itself feels sturdy and well built. Even for being so small it has a good weight to it. The overall look and finish of the device has a certain elegance to it. The kickstand on the back is a bit confusing at first but once you realize how it is intended to be used it becomes easy to use.

As a matter of scale just look at the Stream Deck next to a PS4 controller. The size is concerning but only because of how the buttons work. Not in the idea that it will be hard to press the buttons but rather they may be hard to read. Each button is a mini-LCD display that is customizable. The software included with the device makes it easy, maybe to easy, to put whatever you may like on each button. One will have to take caution to make the button descriptive but not illegible.

Closing Arguments

Overall the Elgato Stream Deck is a good product. Along with the build quality of the hardware, the software is intuitive and easy to use. People that are willing to put the capital into a device like this will probably already know the nuances of setting it to do commands in the likes of OBS or Xsplit and have it functional in little to no time. The versatility of this device makes it well worth the investment of those that will use it to its potential.

Why would I buy this device? To support my professional streaming career, of course. No, not really. I tinker with streaming and do it on a limited and sparse basis. The production and tools behind it have always been more interesting to me. That was the biggest reason that drove me to but this item. $150 was too much but $100 was just the right price to get me to buy. Then again, this device will end up being another reason I don’t stream. I’ll sit their and tinker with it for hours instead of streaming just because that will be what interests me.

Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.

Life is Strange: Before the Storm – Review

A game that is far better than it had any reason to be.

Normally prequels, whether in games or in movies, aren’t welcomed or worthwhile. This game breaks that stigma. The story line of Life is Strange: Before the Storm takes place before the events of the original Life is Strange but after the plot point of Max leaving Arcadia Bay. This setup left many people upset because the main character of the original would not be in the game. Mentions by Chloe are the only ghosts of Max even existing. Fans were left with the idea of playing as Chloe, who was a beloved character, but not the main focus that they had been endeared to . This character shift made it hard for some to accept playing a game that covers material that has somewhat been detailed in a game they have already played.

As someone who had these exact concerns, it can be said that they were laid to rest almost immediately. Not long into the game that groove of walking around, inspecting things felt homey and familiar. Along with that, seeing sites and faces that you know made it feel like you were back in Life is Strange. Playing as Chloe became natural as her story started rolling out. That tough as nails on the outside but brittle as glass  on the inside persona played out in heartbreaking tones. If it can make a forty year-old man like myself feel empathy for a teenage girl then I have to say they did a fine job. As I played through the game, I forgot what happens to Chloe in the original game and fell into what was happening to her in Before the Storm. It was only after I had finished the game that I took time to process it and piece even more things together.

Of course, I’ll never be one to say a game is perfect. The gameplay was a bit flustering at times when you don’t get the prompt to inspect an item. Many times the solution was just to backup, walk around a bit, then walk back up to the object. This could have been me as much as anything as I am anything but a master with the keyboard and mouse when gaming. A few times throughout the game I felt like there were some gaps in the plot and it made jumps that I didn’t feel were quite right. The possibility exists that I just missed something and there were explanations I missed. What I had the most dislike of was the ‘backtalk’ system that was employed. It was supposed to be a way of Chloe using her wit to get her way but it turned into a word match game. Just listen to the last thing the other person says and pick the response that has one of the same words in it, instant win. It took away from playing the argument the way you felt it should have gone making it feel guided and somewhat pointless.

Whether you are new to Life is Strange or coming into it new this game is well worth the play time. Unfortunately it released amongst controversy that took away from how well the game was made. Not only was there the issue of being a prequel, the game was developed by a different studio and lacked Chloe’s original voice actress. The game should be recognized and enjoyed for its own merit, not any issues that surrounded it.

If the game had released its final episode earlier it would have earned a high place on my GOTY list for 2017.


Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.

2017 Game of the Year!

2017 turned out to be a fine year for video games. At the beginning of the year I thought the year wasn’t going to have much at all but we got a surprising good crop of games. With that though came some duds and we have to talk about those as well.

Let’s look at the games of 2017…

Honorable Mention – PlayerUnkown’s BattleGrounds

This game makes my list despite breaking two of my cardinal rules for being on the list. 1. The game is not officially released and is still in early access. 2. I have not played the game. Even with those factors I wanted to mention the game since it has been so immensely popular. I’ve watched a lot of other people play this game and I see where the draw is. I plan on jumping into it when it comes to the Xbox One platform. The closest game I played is the Fornite Battle Royale that is likely the first of many clones. The game is supposed to get a full release on pc before the end of the year so I’m ok with having it on a 2017 game list.

Dishonorable Mention – Materfall

With Housemarque moving away from arcade shooters Matterfall is a sad end to a glorious run of games. This game fell short for me and I never even finished it. There were too many systems for my feeble mind to comprehend much less master. The graphics and sound were delightful but they didn’t outweigh my frustration with the gameplay and unforgiving checkpoints.

Hot Mess – Star Wars: Battlefront II

For the vast majority of the year I was certain Mass Effect: Andromeda had a lock on this. Then Battlefront II gets released and the world gets an even bigger disaster from EA. How EA had two disasters of this magnitude in the same year still confounds me. The saga isn’t even over yet which makes it even more astounding. It should have been a simple formula to make this game a success. They needed two things: 1. Add a campaign, 2. Clean up the multiplayer system. Both of these actually made the game worse than the original. The fact that the campaign was short isn’t as big of deal as the fact that it was bad. The loot and card systems in the multiplayer are just atrocious and unfair. The controversy got the microtransactions turned off but EA will be turning them back on as soon as they can justifiably do so. The longer standing problem is the attention and ire the entire situation may have brought upon the industry. If countries do declare loot boxes to be gambling, which some have, and decide it must be regulated as such look for a huge change in how video games are monetized.

What A Let Down – Destiny 2

When I think of this game I think to myself “what could have been?”. Having played hundreds of hours of the original I just wanted Destiny 2 to be more of original Destiny with a few improvements. Maybe it’s me but much like Battlefront 2, Destiny 2 failed two key things: 1. Improve the story, 2. Improve the reward system. Bungie made the story longer and told it better but it still wasn’t a good story. It didn’t really tell much about the universe and by the end of it I probably understood less than when I began it. Then there is the reward system and the fact that they actually added different currencies rather than reducing the number from the original game. Add to that we find out that they were metering XP gain. I dropped off playing this game a few weeks after it released and I make no plans to return to it even with the DLC releasing soon.

Sigh…. Mass Effect: Andromeda

Again, what could have been. With the Shepard narrative over and the series going to a different part of the galaxy the slate was clear for Mass Effect: Andromeda to do great things. What we ended up with was a broken game with an incomplete story. It took too long to get interesting, made wild jumps at times, and ended awkwardly with too many loose ends. Said loose end may have been left that way for DLC but we’ll never get that since the series has been put on “hiatus” by Bioware. The game wasn’t as bad as it was panned for and it makes me sad that there will be no Mass Effect for years to come, if ever.

Good Times – Nex Machina

It was fun but short game that you could jump in and out of and have a good time with. I played through it several times and enjoyed each run through.

Longest Title – Marvel’s Guardians of the Galaxy The Telltale Series

Much like the movies it has great characters and an amazing sound track. Unlike the movies the narrative from this game is completely separate and handles some events and characters completely differently. That made it a bit hard to swallow but it mostly held up on its own.

More than a Side Story – Uncharted: The Lost Legacy

Naughty Dog may be done with Uncharted but if somebody else wants to do more of this I’m interested in it. This spin-off with two of the female characters was true to the Uncharted charm but also brought its own. There could be more in this series and I sincerely hope there is.

A Sequel with No Equal – South Park: The Fractured But Whole

Every time this game got delayed I worried. Much like The Stick of Truth, The Fractured But Whole had numerous development issues and delays. Then again, just like its predecessor this game turned out to be a gem. It was a fan service in many ways but never leaned on it too hard. The entire game was a blast to play and I’m not sure I want another sequel but I wasn’t sure I wanted this one.

Almost Number One – NieR Automata

A game that wasn’t even on my radar until well after its release made a strong case to be my game of the year for 2017.  The environment is not the most impressive you’ll see but it adds to the overall feel of the game. The ground doesn’t look very good and some of the character models are simplistic but the style it is all done in makes it work. The depth of the story and the strings that it pulls make the game something special. The characters draw you in and you’ll want to learn everything you can about them. What keeps the game at my secondary spot is the story and combat. As beautiful and moving as the story is at points it can be hard to follow. Multiple play-throughs help but there is always the sense that I don’t quite understand everything in the game. The combat was the biggest issue I had with the game. Almost immediately I dumbed it down to the easiest level because it was frustrating to not be able to advance in a game that I was playing purely for the story. Even after getting seven of the endings(ABCGHTW if you’re curious) I still think about going back to see more.

The Very Best of 2017 – Horizon Zero Dawn

Not only is this the best game I played this year it may likely be one of the best I’ve ever played. The environment is rich and alive everywhere you go. I spent hours exploring even taking the time to walk to points between missions rather than fast travel just so I could spend more time in the game. I won’t claim it is perfect though, there were a few boss fights that I may have approached wrong but they were frustrating just the same. Those few times did not hinder my adoration of this game due to its story and character. At first I didn’t care for Aloy but as they matured her character through the story I was hooked. If I can spare the time, I want to do game+ play through just so I can do it all over again.

That is it, no more games. Ever. Just kidding. With the year winding down I’m probably done playing any more releases from this year. Yakuza 0 was high on my list but I just don’t have enough interest in it to want to play it despite all the good things I hear about. Life is Strange: Before the Storm and Batman: The Enemy Within are on my radar but I’ll wait for all the episodes to be out before I play either of them.

Looking at my list and the order I’ve placed all these games I must admit I’m a bit surprised. Normally I go for shooters but they don’t dominate my list this year. In fact, the shooters were some of the biggest disappointments this year.


Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.

Star Wars: Battlefront II – Review

Image via dualshockers.com

This is not the Star Wars game you are looking for.

Returning to the Star Wars universe with a new Battlefront game should have been a glorious occasion. However, that is by far not the case. The choices made by the developers and EA have tragically mired what could have been a great game into a state of failure that it is likely to never recover from. The talk will focus on the microtransactions but the problems are much deeper.

One of the main gripes of the previous game was the lack of a proper campaign. You can check that one off with this game but you can add a few strikes against the game for it as well. Some have called it “poorly written fan fiction” and I’m not sure that is inaccurate. The story starts out in a strange place and never steadies itself. In fact it becomes more confusing when not only does the main character switch alliances but you also end up playing as other characters several times. Even the task you are sent out to do in the story don’t fit together. There is the sense that the writing was split between groups that were not working together and nobody bothered to check the final product before shipping it. Then there is the last bit of the game that was like a fever dream and felt completely nonsensical. Not to mention the fact that where they left off on the story felt very incomplete and ripe for DLC that should have been part of the game to begin with and not an add on.

There is no need to finish the campaign before hitting the multiplayer but for those that venture in will find more frustration. The gameplay itself is not the issue but rather every system around it. Not only are you leveling your account you will be leveling each class, independently, as well as leveling cards that you assign to those classes. Even with removing the paid loot boxes this system is a mess. Credits can be earned to buy boxes or rewards are earned by hitting  certain marks such as number of kills or the like. Even after you get cards for a character you may not be able to equip them if the class you are playing as is not leveled up enough. Frequently you will see that other players that are doing well in a match are higher ranked than you may be and have three cards equipped. This is nothing less than a design flaw with the game to allow the gameplay balance to be ruined by add-on items that were originally to be sold for real world money.

What makes me sad about this game is that it could have and should have been better. The idea of a proper campaign was a big selling point to me. The fact that it is only a few hours long is not an issue but the fact that the story is bad is. I didn’t connect with any of the characters and jumping to other characters mid-story made it even less of an investment. The best thing that can be said for the game is the technical pieces of it but that is not enough to account for the bad parts. Graphically this is an awesome looking game. The PS4 version that I played is frankly one of the best looking games I’ve seen on my original PS4. Everything from the environments to faces have great detail and look realistic. Add to the looks the authentic sounds of Star Wars and this game had the potential to be immersive yet it fell short. The only complaint I had on the technical level was the rolling while using a starship. For whatever reason it really bothered me to the point of becoming nauseous and keeps me from playing much less enjoying those modes.

The saga that is this game is not over. I fully expect EA to comeback with the microtransactions. They didn’t build all the systems to support it just to abandon it and it is likely part of their financial reports so… yeah, plenty of motivation to put those back in. Not that people are going to be pleased with any manner of these but we will have to accept them nonetheless. With that said, the microtransactions are not the biggest problem in the game. To me, the biggest problem is the progression systems and how the cards can unbalance the game. Those issues are not likely to be patched in any manner and will probably keep me, and maybe others, from enjoying the game.


Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.

South Park: The Fractured But Whole – Review

Image via ubisoft.com

Of course I want more South Park.

Picking up where The Stick of Truth left off we find the lads of South Park still adventuring. This time they are playing super heroes and they must find the source of evil that is causing crime in their beloved town.

The Stick of Truth was a huge homage to the South Park universe and The Fractured But Whole is no different. Even though I haven’t seen much of the show over the last few years there are still familiar call-outs and references. There is a strong chance that I missed some of the humor since I haven’t watched the show in some time. That didn’t diminish my enjoyment of this game in any way.

From technical stand point the game is good but problematic. The graphics look just like the show and probably could easily be mistaken for an episode at any given point. Any sight or sound could have been straight out of the show. Problems with battles and actions popped up throughout the game however. At one point in the game I was trying to do an encounter versus a group of sixth graders but as soon as one of them went into a micro-aggression the battle broke. I would interrupt the micro-aggression so that I could get some free damage but after doing so the battle just stopped. Literally just stopped. I could take no turns with any of my characters nor would any of the sixth graders attack me. After quitting and reloading a save twice with the same results my only resolution was to go do something else then come back to this particular encounter. Later in the game when you have to use Fartkour, basically a jumping maneuver, it would not work at all. No matter when I pressed the button I was prompted for the event would fail and I would die. This then had to reload the game only to have it not work again. My fix for this was to quit the game, actually close it on my PS4, and reload it completely. First time it loaded back in I successfully completed the sequence.

The combat in the game is similar to the original game but slightly reworked. The turn based mechanic returns as well as a mix of near and ranged attacks to be used. The first change a player will notice is the introduction of lanes. You can move your character, within a certain amount of space, to direct your attacks or to avoid incoming attacks. This can also help you maximize the effectiveness of your team but you’ll need to be mindful of the capabilities of your chosen teammates. The other big change is the addition of artifacts, changeable items that add to your overall fighting power. You can craft of find these but be sure to keep your best equipped so that you are keeping up with the level of enemies you will be facing.

There are things, like crafting, that were added into the game that I’m not sure they were a good addition. It adds a level of complexity and management that is likely welcome to those that are familiar with these systems in other games but for players like myself it feels like a layer of confusing busy work that keeps me from enjoying the game more. This may just be a matter of personal preference.

As much as I enjoyed going down to South Park to have myself a time, again, I’m good with where this game left off. The predictability of the plot didn’t diminish my enjoyment of the game but at the end of it I just didn’t want any more of it.  Everything I got from my one play through was all I felt I needed. Most likely I will not be picking up any of the DLC for the game unless there is some reveal that shows a major reason to do so.


Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.

Destiny 2 – Review

Image via xbox.com

The greatest trick the Devil ever pulled was convincing people he didn’t exist. The greatest trick Destiny 2 will ever pull is convincing people it is a good game.

The last city on Earth is being attacked by a zealot Cabal known as Ghaul. He and his Red Legion have arrived to take The Traveler and its light from all of the Guardians. It is up to you, guardian, to fight the Cabal, free The Traveler, and return the Light to all of the Guardians.

The opening of this game is strong but the game quickly wanes. The first mission is familiar to anyone that played the beta and it used to setup the rest of the game. You’ll loose all of you abilities and gear that you and have to start over from scratch. The mission does well to setup the direness of the situation only to have it immediately trivialized by the rest of the game. The next thing you do is get your light back just like Stella got her groove back. Your tasked to go to where a piece of the Traveler is and commune with it to get your Light back. It is unclear how or why this part of the Traveler is here or what it does to restore your Light.

The story continues to unravel as it progresses. For whatever reason you receive your Light back, other Guardians do not. Why they can’t simple go to the Traveler shard like you did and get their Light back is unknown. Seems like they should be able to since you keep going back to it to unlock you other subclasses. The idea of you being the only Guardian with Light breaks the premise of much of the game. While all the characters in the story are now afraid of death, you and your fireteam are just fine. Yes, you are the only Guardian with Light and the ability to resurrect, that is until you join up with other players and then they are also somehow good with Light.

If part of the premise were the only problem with the story that would be fine but the game also doesn’t tell a good story nor does it do it well. Those that played the original Destiny will applaud at the story in Destiny 2. Step away from that and one can see that it is still a bad story. Bungie falters back to it prose of telling a story by not telling it. Ghaul comes out of nowhere and for no reason. There is little backstory given to him or his motivations. Near the end you get a touch of his story but not in a meaningful way. The addition of cutscenes and dialogue are an improvement over the original game but this sequel is still lacking a decisive narrative. By the end of the main story one is left to wonder why events transpired and what they mean to the overall world. There is less of the missions of running somewhere and scanning something but most if not all of the missions turn out to be go to a place and shoot all the bad guys.

After finishing the campaign there are a lot of things to do, unfortunately most of them are empty tasks. The open world is there to explore and patrols are provided for something to do. These feel like cookie-cutter rehashes of the original game just on new backdrops. Most players will spend their time in either the Strike or Crucible areas. Strikes are for the PVE players and this quickly becomes repetitive. With few Strikes to rotate through there is little to experience in this mode other than grinding for loot. The Crucible it the PVP area for those that want it. The biggest change is that teams are now four players instead of six as in the original game. The modes have changed a bit and that at least makes games play out differently.

One thing you can’t do after finishing the campaign is replay it. There are no markers on the map to go back to a story mission. There is no daily story mission to do as there was in the original game. The only way I’ve noticed to replay story missions within your character is to get them from Ikora as Meditations. Doing these will get you some rewards and increase your reputation with her. The strange issue is that she will only give you three of them and they do not reset on a daily basis. Likely this is a weekly reset and you’ll have to wait until then to replay any other story missions.

If you’ve ever heard it said “the grind is real” then this may be the realest grind you can get. The never-ending quest for better gear will have you chasing loot through all the activities. Along with these you’ll be getting reputation with NPC’s to get you even more loot. The power levels tend to taper off at a point and the gear you are getting will not be any better than some gear you already have. This can become a frustration when you don’t make any progress for all the time you can easily sink into the game.

The things the game does well it does extremely well. The first thing you may notice is the graphics. It is as if though removing the shackles of the previous generation console has allowed Bungie to create much richer and more detailed textures. Also, most if not all of the draw in animations are gone. With the absence of Paul McCartney and Marty O’Donnell the music has surprising improved. It sounds fantastic and helps to augment the visuals and moods. A major improvement to Destiny 2 over original Destiny are the maps. Not only are public events visible with countdown timers there are now fast travel points to different parts of maps. This drastically improves the playability of the open world part of the game.

Even with all of its improvements, Destiny 2 is still a shallow game. The story is barely more than surface deep and most of a player’s time will be spent replaying activities over and over. Not only are the activities a grind, Bungie also repeats missions and strikes over the same game space. Marked improvements over the original don’t fully justify the game if you didn’t play its predecessor. Players new to the game will likely recognize its flaws more readily than those returning from the original.


Paul Novak

Owner, Proprietor, Typer of Words, Gamer, Jester

A self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing on the western side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet.